Despite what we all know about bidding sites, Fiverr has outdone itself in building an unethical platform that punishes designers and customers.

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In 2019, it was estimated that Fiverr is worth almost $1 billion dollars. Impressive for a gig platform ostensibly offering services for as little as five dollars, no? But look just beneath the surface and one finds that Fiverr, like most multi-million dollar enterprises, is a platform built upon the exploitation of those it claims to serve — low-quality output, high fees (Fiverr take 20% of a seller’s revenue), and a lack of oversight combine to create a platform guilty of every misdemeanour found on other bidding sites. …


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Tōkyō Thrift: Japonisme and the Japanese Bauhaus

In modern vernacular, the concept of East and West can speak of a major contradiction. Ask someone to sum up this opposition (especially in the racially-charged politics of today) and they would relate a major philosophical rift between the two — that “East and West… are not merely geographical terms; they are also modes of thinking and feeling — modes so different as to be virtually irreconcilable.”(1) …


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COVID-19 is an opportunity to shelve the ableism and develop some empathy towards the people who have lived like this for years.

You’re finding this difficult, aren’t you? You’re not used to being alone for so long. You miss your friends. Maybe there’s a partner you’ve not seen for months. As time goes on you begin to long for the simple things like nipping out for bread, hanging out at the gym before work, going for a drink on Friday night. You realise just how important those ostensibly meaningless interactions were to you now that you can’t engage in them anymore.

Outside the sun is beaming but your single unit of exercise is done for the day. You might go out anyway — to hell with the guidelines, one more run won’t hurt anybody. No one should be stuck indoors on a day like this. It’s not as if you’re at risk, anyway. Nobody you know is even sick; no one you know has died. Besides, the government kept saying it was really only old and disabled people who were in any real danger. …


The question of when to rebrand is not one with an easy answer — especially for small businesses. But the example of major brands provides a template for the optimum times to revitalise your brand.

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Back in January, Sony unveiled a new logomark for its upcoming console, the Playstation 5, at CES 2020. The reaction was underwhelming, with many criticising a supposed lack of creativity on the part of the designer. Games Radar led with the headline “Sony reveals the official PS5 logo and literally nobody is surprised” while Screen Rant stated the logomark “left much to be desired.” Social media users branded the company as lazy and unoriginal, while artist BossLogic created what some have suggested is a better concept and Game Rant called “a more satisfying emblem.”


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A quick take on Sony’s latest reveal.

Some of us have woken up this morning to the news that Sony has revealed the brandmark for its latest console, the Playstation 5, at CES 2020. It’s been greeted by a mixed reaction: while some are excited by the new hardware, plenty are bemused and even bothered by the lack of variation between this and the branding of former consoles. Gamesradar’s coverage of the reveal is headlined with “Sony reveals the official PS5 logo and literally nobody is surprised” and the way people have reacted to the news begs the question: why should we be surprised? …


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Mirror’s Edge made player movement and navigation an artform in a landscape devoted to the objective marker

It all used to be so simple. Gaming in the ’80s was really just a matter of moving left-to-right. There was nothing complicated about Super Mario Bros.; you started on the left side of the screen and your aim was to make your way across the map to the right-hand side. It made for basic yet compelling gameplay that Will Wright described as “so approachable, so simple, so addictive, and yet so deep.” Shigeru Miyamoto has suggested that the inspiration to make a side-scrolling game came from watching mountains rush by through a train window. And while Super Mario Bros.


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Overshadowed between two dramatic missions, the success of Apollo 12 was vital to the continuing space project.

Pete Conrad was confused. One minute he was commenting cheerfully on a “lovely lift-off” and now the master alarm was blaring through his headset. He was the only one on board who had seen the flash outside but, as the three crew members scrambled to work out what was wrong, he still did not know what it was.

Conrad was born to fly. Only Dick Gordon, now sat to his right, could claim to be as talented. An ace in the simulator, Conrad weathered everything thrown at him with wry humour and a casual confidence that belied just how serious he was about his mission. But none of the simulations had been like this. …


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Samus, Princess Zelda, Princess Peach, and how Nintendo use femininity to devalue the women in its games

I have always felt that I owe Nintendo an enormous debt of gratitude. Growing up isolated, without friends, and with a family who conflated engaging their children with sitting in silence near a television, access to a series of Nintendo consoles was all I had to engage a mind whose only other entertainment was books. Receiving an N64 for my seventh birthday remains one of the few positive memories of my childhood, and so intensely did I play it that I got into serious trouble at school for replacing a diary homework project with a series of stories set in Hyrule. …


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What happens when women become trophies?

Death Stranding, the long-awaited first game from Hideo Kojima after his split from Konami, is on its way. And with each new trailer, we see that Stranding will include the same crazy bullshit we’ve come to expect from a Kojima production: a script heavy with exposition, on-the-nose names and titles ripped straight from a twelve-year-old’s first sci-fi story, and a heavy dose of the supernatural. If nothing else, it looks to be a typical Hideo Kojima game.

But these trailers also provide a timely reminder that Death Stranding will face heavy scrutiny upon its release. Included in the release date reveal trailer is a scene in which a presumed antagonist licks Léa Seydoux’s face. Compared to what Kojima usually puts his women through, this is somewhat tame. However, it is a reminder of his long history of uncomfortable depictions of women in his narratives — his reliance on tired sexist tropes and an unapologetic implementation of women as visual rewards for his perceived male player base. …


Despite being marginalized, these women became the financial backbone of the Bauhaus

The women of the Bauhaus on the stairs in Dessau.
The women of the Bauhaus on the stairs in Dessau.
Photo: guntastolzl.org

Light streams in through large, closely spaced windows adorned with fabric blinds that hang awkwardly from their fittings. It bounces off the particles that float through the air, giving the room a dirty, tired atmosphere. Faded scratches and chalk-like blots on the floorboards cry testimony to years of stools dragging forward and backward; in places, the floor sags under the weight of the looms spaced evenly around the room. There is something archaic in this studio: With its apathetic master and image of disrepair, it pervades an exhausted impression that reeks of a willful neglect.

This is the sight that likely greeted Gunta Stölzl when she arrived in Weimar in 1919. Upon stepping into the Bauhaus’ hazy weaving workshop and seeing the confused glances of the other students as the tutors absently welcomed them, she could be forgiven for despairing. For those attracted to the school by the promise of artistic freedom, it was an insult — a prison. …

About

Geoffrey Bunting

Designer, writer, and historian. Founder of Geoffrey Bunting Graphic Design (geoffreybunting.co.uk).

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